/*
 * Copyright (c) 2010, Thiago Campos Viana.
 *
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in
 *       the documentation and/or other materials provided with the
 *       distribution.
 *     * Neither the name of Thiago Campos Viana nor the names of its
 *       contributors may be used to endorse or promote products derived
 *       from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package kernel.gamecode;

import java.nio.ByteBuffer;
import java.util.ArrayList;
import java.util.List;

/**
 *
 * @author Thiago Campos Viana
 */
public class Item extends GameObject{
    /**
     *
     */
    public static final int bufferSize = 9;

    /**
     *
     */
    public Item parentItem;
    /**
     *
     */
    public List<Item> items = new ArrayList<Item>();
    /**
     *
     */
    public boolean isContainer;
    //public byte isVisible;
    //public long id;
    /**
     *
     * @param id
     */
    public Item( int id ){
        this.id = id;

        bytes=ByteBuffer.allocate(9);
        
    }

    /**
     *
     * @return
     */
    @Override
    public byte[] update() {
        return getBytes();
    }

    /**
     *
     * @return
     */
    @Override
    public byte[] getBytes() {
        bytes.clear();
        bytes.putInt(id);
        bytes.put(layer);
        bytes.putShort(x);
        bytes.putShort(y);

        //bytes.put(isVisible);

        return bytes.array();
    }
   
}
